"This project is really a culmination of what we do, in bringing games forward and addressing lots of them in one project," Brice explains.
"That said, while visually it’s drawing on a lot of games of yesterday, it’s very unique.
"Where other games are inviting you to live out your perfect fantasy in that you can date whoever you want, you can get married to whoever you want and it’s up to you, Spellbound is a little less forgiving.
Spellbound's dating system will be more true-to-life, rather than playing out as an idealised romance, with some of the perils that come with that." says Molly Carroll, community and marketing manager at Chucklefish."We went really deep, it’s quite scary," laughs Brice.Wargroove is referred to as a smaller Chucklefish project, relatively speaking—six or seven people are working on it, with a release date targeted for early next year.Meanwhile, around nine or ten people are already working on Spellbound, and like Wargroove, it's partly inspired by games from old Nintendo consoles."The characters are a bit more independent, you might get dumped if you behave the wrong way." Don't necessarily expect Riverdale with witches and wizards, though."We want to hit close to home, but in a way provokes that intense nostalgia."We know about the larger, overarching world stuff," says Brice. It’s not trying to be high fantasy, it’s not trying to tell a particularly dramatic story.It's in that Harvest Moon/Stardew Valley vein of, here’s a world, enjoy being in it, learn something from it, maybe make it your own a bit.""But inside and on top of that there’s a bunch of different facets of gameplay, and I think all of those are drawn on in individual games as well," Brice continues.As it currently stands, the game's combat will draw from 2D Zelda games.